- Create a Loader UI component that subscribes to the loader events.
- Map progress events to your visual elements (progress bar, percentage).
- Animate transitions between stages (fade in/out).
- Clean up listeners on completion and hand control to the main menu or start scene.
Example structure in pseudo-JS/engine-agnostic terms:
// Pseudocode const loaderUI = new LoaderUI(); CompoLoader.on('start', () => loaderUI.show()); CompoLoader.on('progress', (p) => loaderUI.setProgress(p)); // p in [0,1] CompoLoader.on('stage', (stageName) => loaderUI.setStage(stageName)); CompoLoader.on('complete', () => { loaderUI.finishAnimation().then(() => loaderUI.hide()); });
Handle cases when progress is non-deterministic:
- Use an indeterminate animation (looping pulse) until a real progress update arrives.
- Smooth abrupt jumps with easing or interpolation.
Performance considerations
Loaders must remain light so they don’t add to the boot time:
- Avoid loading large assets just for the loader; prefer vector shapes, small sprites, or CSS/WebGL primitives.
- Use GPU-accelerated animations (transform, opacity) and avoid layout-triggering CSS properties.
- Defer non-essential initialization until after the main assets finish loading.
- Keep fonts minimal — system fonts are fastest. If a custom font is essential, consider flash-of-unstyled-text strategies or preloading only the subsets used.
- For web builds, use progressive resource loading and HTTP/2 where available.
Animation techniques
Subtle, responsive animations increase polish without costing much:
- Progress smoothing: apply exponential smoothing to raw progress values to avoid jitter:
- Let displayedProgress = displayedProgress + α * (actualProgress – displayedProgress), with α in (0,1].
- Use easing curves for the final jump to 100%.
- Parallax background layers: move at different rates to imply depth.
- Particle effects using lightweight GPU approaches (instanced sprites or simple shader effects).
- Timeline sequencing: show logo, then progress, then tips, then final “press start” prompt.
Example easing smoothing (JS-like):
let displayed = 0; const alpha = 0.12; // smoothing factor function update(actual) { displayed += alpha * (actual - displayed); renderProgress(displayed); }
Accessibility and localization
- Ensure text scales with system accessibility sizes.
- Provide high contrast toggle or theme modes (light/dark).
- Announce stages via screen-reader text updates (aria-live for web).
- Localize microcopy and tips; keep strings short and avoid embedding localized text in images.
- Respect reduced motion preferences — offer a simplified loader if the user requests reduced animation.
Example implementations
Below are three concise implementation patterns you can adapt depending on your target platform.
- Web (HTML/CSS/JS) — lightweight approach:
- Use an HTML structure with an SVG or canvas for visuals.
- Subscribe to CompoLoader JS events and update a CSS width for a progress bar.
- Prefer transforms and opacity for animation.
- Unity (C#) — in-engine approach:
- Create a LoaderCanvas prefab with UI elements (Image, Text).
- Hook into CompoLoader’s C# events to update UI.
- Use coroutine for smooth interpolation and to wait for async asset bundles.
- Godot (GDScript) — node-based approach:
- Build a Control node for the loader.
- Connect signals from CompoLoader to update ProgressBar and Label nodes.
- Animate with Tween or AnimationPlayer for polish.
Example full-flow: from cold start to main menu
- App bootstrap initializes minimal renderer and loader UI.
- Loader UI displays branding and starts listening to CompoLoader.
- CompoLoader emits progress; UI updates animated bar and stage text.
- When critical assets finish, show “Ready” state and preload lightweight extras.
- Final animation transitions to main menu; loader dismantles and frees its resources.
Common pitfalls and how to avoid them
- Overly elaborate loader that itself loads many assets — keep the loader self-contained and lightweight.
- Relying solely on indeterminate animations — where possible, surface real progress to build trust.
- Blocking the main thread with heavy JavaScript or shader compilations; move expensive tasks into background threads or async jobs.
- Forgetting error states — show a friendly retry option and diagnostic info (error code, retry button).
Quick checklist before release
- [ ] Loader uses minimal assets and doesn’t add significant startup cost.
- [ ] Progress feedback is clear and smooth.
- [ ] Transitions to the main game are seamless and quick.
- [ ] Accessibility options (contrast, reduced motion) are respected.
- [ ] Localization is implemented for all on-screen text.
- [ ] Error and retry flows are in place.
Building a custom loader UI for Compo Game Loader is a balance of aesthetic polish and lightweight engineering. Focus on clear communication, smooth progress feedback, and efficient implementation so the loader enhances — rather than detracts from — your players’ first impression.
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