Getting Started with the Windows Mobile SDK for Pocket PCWindows Mobile remains a niche but historically important platform for enterprise handhelds, legacy devices, and specialized field equipment. If you need to develop, maintain, or modernize applications for Pocket PC devices running Windows Mobile, this guide will walk you through the essentials: environment setup, SDK components, application types, development workflow, debugging and deployment, and practical tips for working with limited hardware.
1. Overview: What is the Windows Mobile SDK for Pocket PC?
The Windows Mobile SDK for Pocket PC is a collection of tools, libraries, headers, device emulators, documentation, and samples that enable developers to create native and managed applications targeting Pocket PC devices running Windows Mobile (typically versions 5.0, 6.0, and 6.5). The SDK exposes the Win32/Core API surface, the .NET Compact Framework, specialized UI controls, and device-specific services such as device management, synchronization, sensors, and connectivity.
2. Choose your development approach
You can build Pocket PC apps in two primary ways:
- Native (C/C++): Uses the Win32 API and Platform SDK components. Best for performance-sensitive code, low-level device features, or integrating existing native libraries.
- Managed (.NET Compact Framework / C# or VB.NET): Faster development, easier memory management, and good access to many device features. Recommended for typical business apps and when rapid iteration is important.
Which to choose:
- Use native if you need maximum performance, real-time processing, or access to low-level telephony, drivers, or OEM-specific APIs.
- Use managed for line-of-business forms, data-entry apps, reporting, and UI-driven workflows.
3. Set up your development environment
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Host OS and IDE:
- Historically, Visual Studio 2005 and Visual Studio 2008 were primary IDEs for Windows Mobile development. For Pocket PC and Windows Mobile ⁄6 work, Visual Studio 2008 with the appropriate Windows Mobile SDK installed is the most compatible setup.
- If using older toolchains, ensure your host machine can run the IDE (older IDEs may require legacy compatibility settings on modern Windows).
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SDK installation:
- Obtain the Windows Mobile SDK for Pocket PC version matching your target OS (5.0/6.0/6.5). The SDK package installs device emulators, headers, libraries, samples, and documentation.
- During installation, select the emulators and platform components you need (Pocket PC 2003-era emulators differ from Windows Mobile ⁄6 emulators).
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Device connectivity:
- Install ActiveSync (on Windows XP) or Windows Mobile Device Center (on Vista/7) to connect real devices, synchronize data, and deploy/test builds.
- Ensure correct drivers for your Pocket PC model are available if you plan to deploy to hardware.
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Emulator setup:
- Use the SDK-provided Device Emulators. They let you test network connectivity, storage, and many device features without hardware.
- For native code requiring device-specific drivers, use real hardware or OEM-provided platform images.
4. Project types and templates
Visual Studio plus the Windows Mobile SDK provides templates such as:
- Smart Device Project (managed or native)
- Pocket PC Application
- Pocket PC Class Library
- Device Emulator projects and CAB creation projects for packaging
Create a new Smart Device project, select the target platform (Pocket PC 2003/Windows Mobile 5/6/6.5), and choose either a native or managed template depending on your approach.
5. Understanding the UI paradigms
Pocket PC UI guidelines differ from modern mobile platforms:
- Screen sizes are small (240×320, 480×640 in later devices) and often landscape-capable.
- Input may be stylus-driven or via hardware keys; consider high-contrast and large touch targets.
- Use the Compact Framework UI controls (Form, TextBox, ListBox, TreeView-like controls) or native Win32 controls for precise behavior.
- Keep resource usage low; avoid complex animations and heavy bitmaps.
6. Key APIs and services
- Win32/Core APIs: File I/O, threading, GDI for graphics, device notifications.
- .NET Compact Framework: System.IO, System.Net, XML parsers, data binding for simple UIs.
- P/Invoke: Call native functions from managed code when necessary.
- ActiveSync APIs: For synchronization scenarios.
- Registry and configuration APIs: Many Pocket PC settings are stored in the device registry.
- Networking: Winsock and Compact Framework networking stack for HTTP, sockets, and SMB.
- Storage: SD card access and removable media considerations.
- Power management: Respect suspend/resume and battery constraints; handle notification events.
7. Building your first simple app (high-level)
- Create project: New Smart Device Project → Pocket PC → Managed (C#).
- Design UI: Add a Form with controls—TextBox, Button, ListBox.
- Implement logic: Use Compact Framework methods for button click handlers, data retrieval, and view updates.
- Test in emulator: Run the project, interact with UI, and test connectivity.
- Deploy to device: Create a CAB installer in Visual Studio or copy the executable and dependencies to the device and run.
Example (conceptual) code snippet for a button click in C#:
private void buttonFetch_Click(object sender, EventArgs e) { string url = "http://example.com/data.xml"; using (WebClient wc = new WebClient()) { string xml = wc.DownloadString(url); // parse and update UI } }
8. Debugging and profiling
- Use Visual Studio’s debugger attached to emulator or device; set breakpoints, inspect variables, and step through code.
- For native code, enable symbol generation and use Win32 debugging tools.
- Monitor memory usage carefully—Compact Framework has limited heap and different garbage collection characteristics than desktop .NET.
- Use logging to file or debug output; on-device crashes can be harder to reproduce.
9. Packaging and deployment
- Create a CAB file using Visual Studio’s Smart Device CAB project or third-party tools. CABs are the typical installer format for Windows Mobile.
- Include dependencies: Compact Framework version (if not guaranteed on target devices), native DLLs, and configuration files.
- Test installation on clean devices/emulators to verify registry keys, shortcuts, and file associations.
10. Interoperability and migration strategies
- If your goal is to modernize, consider:
- Wrapping legacy Pocket PC logic as services or APIs and exposing them to modern platforms.
- Rewriting UIs for modern mobile OSes while reusing business logic where portable.
- Using middleware for synchronization between Pocket PC devices and cloud backends.
11. Practical tips and common pitfalls
- Always test on the lowest-spec target device you intend to support.
- Keep CPU and memory usage minimal; background tasks and leaks are frequent sources of device instability.
- Beware of API differences between Pocket PC 2003, Windows Mobile 5.0, 6.0, and 6.5—check the SDK docs for specifics.
- Use thread-safe patterns when interacting with UI from background workers (Invoke/BeginInvoke in managed code).
- Handle connectivity drops gracefully; cellular/wifi can be intermittent.
- Sign CABs and binaries when required by enterprise policies.
12. Resources and sample code
The SDK includes documentation and samples that demonstrate common tasks: camera access, Bluetooth pairing, ActiveSync interaction, data storage, and UI patterns. Study and modify the samples to learn platform conventions.
13. When to keep maintaining vs. migrate
- Maintain if devices are mission-critical, hardware is fixed, cost of replacement is high, and security/policy constraints prevent migration.
- Migrate if hardware is aging, vendor support is ending, or if you need modern security, UX, and cloud-native features.
If you want, I can:
- Provide step-by-step instructions for installing Visual Studio 2008 and the Windows Mobile SDK on a modern Windows machine.
- Create a simple sample project (managed C#) with code and a CAB deployment script.
- Help convert a small Pocket PC app feature to a modern mobile/web alternative.
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